![]() ![]() (Mylassta made her first nominal appearence in my most recent Baldur's Gate playthrough a few years back Natasha came from Temple of Elemental Evil Velina, I think, came from a Neverwinter Nights module?) The Paladins of Azurella are particularly more emphasised towards punching-side than some of the other orders. (If Friendship is an actual physical force, what does that make love, and when you get down to it, love is predominately what makes people fight to protect people etc.) Azurella is all about the love (in all forms) and the sex (responsibly education on the appropriate way to approach it - though it tends to get glossed over in my heavy-handed approach at attempted humour, relationship and sex councilling is part and parcel of the expected paladin duries), but also very much about using the love and compassion for very much punching the bad guys in the face until they stop, if they can't be reasoned with. a love goddess that tanks around with a cacking great glaive) and Cadance from My Little Pony, who I came to view between the lines as a sort of love-fuelled paladin. Naruto (another massive influence) and even Harry Potter also probably formed the idea of the Magical Paladin School.Īzurella herself comes from a goodly whack of influence from Golarion's Shelyn (i.e. The older characters (example, Natasha and Velina) have been sort of appended around the edges. (Were I already not an insane magical space Lich, I might be concerned - instead I largely blame my viewing habits in the last years containing a disproportionate amount of magical girls, especially the ones which were ponies. The Paladins of Azurella specfically sort of filtered into being maybe two-three years ago? They've been floating around my head a lot since. The emergence of the UCDR starfleet (the United Concord of Divine Realms), which is sort of the "Magical Girl Lyrical Nanoha" starfleet eventually provided a logical stable place for a lot of those to be sensible placed. Add to this other characters that have floated around over the decades. ![]() More got added over time as I went until there was a sort of stable of them, used mostly in games, but with a little more to them, but only sort of vaguely, without proper definition. There were some, originally just generated characters - never played, just generated, that I used there. Kinda, but not really? The idea sort of harks back to the very first point I started playing computer games - notably Baldur's Gate.
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